About Miranda
I create original stories, characters and worlds, then keep following the questions until a tiny idea becomes something much bigger.
Imagination started as somewhere to go.
Imagination was part of my life before I ever knew to call what I was doing worldbuilding. When real life felt difficult, imaginary places gave me somewhere else to be for a while.
By around third grade, I started building those worlds deliberately. I wanted to know who lived there, how everyone knew each other, where they worked, what happened before the scene in my head and what would happen after it.
The instinct never really went away. The worlds just became bigger, more detailed and much more organized.
“The process can be playful without the work being careless.”
I usually end up building the whole ecosystem.
I’m rarely thinking about only the script or only the character design. Writing, relationships, worldbuilding and creative direction keep affecting each other until the project feels like a place that could keep existing after the main plot stops.
Characters & Relationships
Voice, consistency and relationships matter a lot to me. I want characters to feel recognizably themselves while still showing different sides around different people.
I think about family, friendships, flaws, habits, body language, visual design and all the little behaviors that make someone feel like an individual rather than a plot function.
Worldbuilding
The big lore matters, but everyday life is what makes a world believable to me. Where do people work? What do they eat? What businesses exist? What happens on an ordinary day?
One of my favorite questions is: What is happening here when the main characters aren’t around?
Protecting the Project’s Identity
I think about silhouettes, expressions, environments, color, art or animation style, movement, tone and presentation.
Something can look beautiful and still not feel right for that particular world. I want the visual side and story side to feel like they belong to the same universe.
What it’s like to work with me
Fast-moving, idea-heavy, collaborative and detail-heavy. One idea usually gives me five more questions, and I like bouncing those questions back and forth until we find the version that feels right.
I can also be direct when something doesn’t fit: “No, that’s not them” or “We already established something about this fourteen conversations ago.”
I’m not precious about every first idea, though. If a better version shows up, I’ll happily change course. Once something becomes canon, I care a lot about remembering it.
There is an actual person behind the folders.
- Pink and colorful things are always welcome.
- I love drawing and visual development as much as figuring out fictional people’s problems.
- I get attached to characters who technically do not exist.
- Side characters are in constant danger of receiving families, backstories and future episodes.
- My creative space is folders, notes, references, sketches and probably another project appearing before I finished organizing the last one.
People, relationships and worlds that feel lived in.
The genre can change completely, but I keep returning to friendships, families, siblings, romance, rivalry, teams, coworkers, communities, mystery, humor and everyday life inside unusual worlds. I love when something can make you laugh and then quietly make you realize how attached you’ve become.
“If you finish something and still want to know what the characters are doing, what happens next, or what exists in another corner of the world, then I did what I wanted to do.”
I want these worlds to become real creative properties.
Animation is a major interest of mine, but I don’t want to force every project into the same format. Depending on the world, that could mean animation, comics, books, film, games, publishing, merchandise or something else entirely.
Long-term, I’d love to work with studios, publishers, artists, animators, writers, designers and larger creative teams as the right projects grow.
The goal isn’t a website full of concepts. I want some of these worlds to become things people can watch, read, play, collect and grow attached to.